HE WILL NOT DIVIDE US LOVE & FRIENDSHIP THE REAL INTMAN THE FRENS WE MADE WILL NEVER DIE THE GOOD GUYS WILL PREVAIL I LUV U ALL MY COMPUTER FRENS <3333

MAIN SERVER

TEST SERVER

  • ip: test.intcraft.gay
  • version: 1.18.2
  • resourcepack: same as above

COMMUNITY

special thanks 2 all developers involve (they did it 4 free !!!):

  • art/models/textures: tomate, Viceroy, Luey
  • mappainting: Stongduke
  • nodes map: Jonathan, jammy_nutrient, Terribad, LeiteArts, Dam_Son, Itsame, fili, Luey, ColonelTNT
  • coding:
    • guns: xeth
    • vehicles: xeth, fluffycop
    • nodes: xeth, Jonathan, Doneions
  • resourcepack misc (music, paintings, etc.): davidgaf, Terribad
  • 4free/configs: viceroy, davidgaf, rurik
  • general secretary: viceroy
  • ded srbr: xeth

(pls send thx 2 viceroy 4 keep project alive after many blackpills!!)

EULA COMPLIANT BECAUSE HYPIXEL HAS GUNS: https://hypixel.fandom.com/wiki/Zombies

guns

  • [F] to reload (swap item to off-hand key button)
  • [Left click] to shoot (or burst shot)
  • [Right click] to use auto fire (only on submachinegun and lightmachinegun)
  • [Shift] to crouch and increase accuracy

weapons:

  • rifles: long range (view distance), some recoil, has bullet drop
  • submachinegun: automatic guns, high recoil
  • lightmachinegun: automatic guns, but require user to go into prone position, you cannot move but you have smaller hitbox
  • pistols: short range, high fire rate + high dps, but high recoil, can use while running/riding
  • shotgun: very short range, single shot with multiple bullets. when switching to shotgun, theres 1s delay before you can fire
  • flamethrower: very short range, sets stuff on fire
  • grenades: prime and throw
  • molotov: prime and throw, fire + hurts vehicles
  • melee: clickspam

other

  • crouching with shift improves accuracy on guns. running with rifles accuracy will be VERY bad
  • pistols can be used while running/riding with little change in accuracy.

disable aimdownsights model: /aimdownsights off

when you crouch you get the aim down sights model. this is purely visual aesthetics. you can disable/enable this model by using command /aimdownsights on|off. your gun accuracy while still improve when shifting.

nodes :^) specific to server

nodes territory map: https://map.intcraft.gay/
territory management plugin is nodes: https://nodes.soy/
Land/territory management plugin (replaces factions/towny). See link for detailed guide on Nodes (commands, how war works, etc...). Territories are similar to towny chunks: you choose a territory and select it to be your home territory, then you can claim more territories and expand outwards. Territories have unique resources:

  • different hidden ore mining rates for stone (no ores, just mine stone and it randomly drops)
  • different crop grow rates and animal breeding
  • income over time

Resources will be mainly income based so people dont have to chromosomes mine. you can still mine but the rates won't be very high, it will mainly be useful at the beginning when u don't have as many territories. You can get more territory income by either getting more players or conquering territories in africa.

There are two types of territories:

  • generic territory: gives income in everything (diamond, gold, iron, coal, leather, etc...), and has some low mining rates in all ores.
  • specialized: more income + higher mining rate in a specific resource. also meme resources

useful commands for players

Town leaders should skim thru nodes.soy to know the commands for town management, /war, /peace, /t annex.

For regular players:

  • /t map or /t minimap to show nodes territory map in game (can see chunks, home chunk)
  • /territory: show info about the territory ur standing in
  • /p [name]: print info about a player (town, etc...)
  • /t: town command (print info about ur town)
  • /t info [name]: print info about another town
  • /n: nation command (print info about ur nation)
  • /n info [name]: print info about ur nation

chat commands:

  • /tc: town chat (only town players can see)
  • /nc: nation chat
  • /ac: ally chat
  • /gc mute: mute global chat (cant handle banter)

diplomacy

  • /ally [town]: send request to ally with a town
  • /war [town]: declare war on a town
  • /peace [town]: send peace/truce request to a town

other :^):

  • crops/animals need access to sky to grow/breed (sky light > 14) and height y > 16 (no bedrock farms)
  • you can only mine in territories ur town owns (unclaimed territories will drop nothing)

ports (WE ARE CURRENTLY ADJUSTING SYSTEM)

To get around map, there are player owned ports. Players must build a comfy port on a territory touching the ocean, then request a jannie make it a port.

The town that owns the territory the port is in controls the port. If the port territory is occupied/captured during war, the occupier now owns the port.

You must be in a wooden boat or a vehicle (transport ship or riverboat) to /port warp. If you go in a big boat, all passengers will teleport and you only pay any fees once.

commands:

  • /port warp [name]: warp to a target port
  • /port list: list port groups
  • /port info [name]: view detailed info on specific port
  • /port fee [name] [group] [amount]: set port warp fee for a group (ally, neutral, enemy)
  • /port allow [name] [group] [true/false]: set who can warp to your port (ally, neutral, enemy)

Do /port to see help in game.

port fee and access control

You can set who can warp to your port and also a fee for warp. The fee item is gold ingots and it goes to the port owner. Groups are ally, neutral, and enemy. Town/nation members can always warp to their owned ports with no fee.

During war time, you should probably make sure neutral and enemies cannot warp to your port using:

  • /port allow [name] neutral false
  • /port allow [name] enemy false

port groups

atlantic

(includes north sea and baltic)

med (mediterranean)

(includes black sea for simplcity)

indian

pacific

special pre-placed port, choke points

You can only warp to ports within the same port group. There are only certain ports that overlap groups that act as entrances/exits to each group. These are strategic and groups should meme coalition bully the owners for access:

  • suez: med + indian
  • gibraltar: med + atlantic
  • cape_town: atlantic + indian
  • panama_canal: atlantic + pacific
  • cape_horn: atlantic + pacific
  • malacca_strait: indian + pacific
  • lombok_strait: indian + pacific

player ports

players may build a nice comfy port and janny team will give them a port. the port warp will only be part of one ocean group though. to cross into a different ocean, the player must warp to one of the choke points first.

nodes town tiers

if you build a nice aesthetic town or build in a territory you will get bonuses to it and surrounding territories. depending on quality (judged by jannie team) your town will get a tier bonus. doesn't have to be a town, any sufficiently aesthetic buildfren will be rewarded, e.g. nice farms, estates, etc.

you can build multiple towns on separate territories. this is like "developing" provinces in map painting games. without developing territories, your income will be low.

Tier 1

  • +100% income in territory and neighboring territories

Tier 2

  • +300% income in territory and neighboring territories
  • slightly higher mining/crop rates
  • +50% longer time to claim chunks during war

Tier 3

  • +700% income in territory and neighboring territories
  • slightly higher mining/crop rates
  • +100% longer time to claim chunks during war

things that will not pass

  • stone brick walls
  • stone brick walls with 1 house inside or on top
  • any other ugly meme fortifications around 1 house

Resources

  • Every nation's nodes generate "basic resources" for basic tools, guns, armor.
  • For late game guns, you will need refined + "strategic resources".
  • For vehicles, you will need "strategic resources".

Basics

Standard resources for basic guns, ammo, armor.

  • Diamond (diamond)
  • Iron (iron ingot)
  • Gold (gold ingot)
  • Coal (coal)
  • Glowstone (glowstone)
  • Redstone (redstone)
  • Leather (leather)

Strategic resources

These are location specific, often in 3rd world shithoels. Needed for vehicles

  • Crude oil (dried kelp block)
  • Rubber (phantom membrane)

Refined resources

These are generated from refineries, see details in page refinery

  • Steel mill: 16x Iron ingot, 32x Coal => 1x Steel (netherrite)
  • Precision parts: 16x Gold ingot, 8x Diamond => 1x Machine parts (emerald)
  • Oil refinery: 4x Crude oil => 1x Gasoline (dragon's breath)
  • Synthetic rubber plant: 4x Crude oil => 1x Rubber (phantom membrane)

ww2craft Refineries

Vehicles and late war guns/armor requires special "refined" resources. To get refined resources will require buildfrenging. So if you don't buildfren, you will either need to trade for refined resources, or only use basic guns.

  1. Your town will need to build a factory or refinery style build in a territory. If the build looks good enough, the territory will be given a refinery modifier.
  2. Access the refinery inventory using /refinery while standing inside the refinery territory. Put raw materials in there (iron ingots, gold ingots, oil, etc.)
  3. Over time the refinery will output results into your town income /t income.
  4. Each territory can only have 1 refinery type.

Refinery types and resources

  • Steel mill: 16x Iron ingot, 32x Coal => 1x Steel
  • Precision parts: 16x Gold ingot, 8x Diamond => 1x Machine parts
  • Oil refinery: 4x Crude oil => 1x Gasoline
  • Synthetic rubber plant: 4x Crude oil => 1x Rubber

Refinery tier

Depending on build quality, refinery will be given a tier from 1-3.

  1. Tier 1: 1x rate = 2x items / hour = 0.75 stacks / day
  2. Tier 2: 2x rate = 4x items / hour = 1.5 stacks / day
  3. Tier 3: 8x rate = 16x items / hour = 6 stacks / day

Getting a refinery

  1. Build a nice build that looks like a factory (for steel/machine parts) or an oil refinery for gasoline.
  2. Tell jannie team to inspect build.
  3. Depending on quality and size, jannie will reject or give it a refinery tier.

General quality guidelines:

  1. Needs to be several chunks in size.
  2. Needs features of factory/refinery (smokestacks, mill towers, oil tanks, etc.)
  3. General industrial aesthetic.
  4. Filling interiors not necessary for minimum Tier 1, but at least having separate floors is a plus. For Tier 2, Tier 3 interiors will be considered.

Capturing refineries

Refineries are attached to a node and can be captured.

Why was my cobble cube rejected this is unfair im just not good buildfren

Just like irl, some nations are bad at developing infrastructure. Looks like if you want vehicles you will have to trade for refined resources.

explosions

block damage explosions will only be enabled during war weekends and only from the tank or artillery vehicles using high explosive shells. explosion block damage will be rolled back after war by request.

most blocks were re-balanced to have stone-level blast resistance. this means you can buildfren or make walls with blocks like quartz, sandstone or concrete, without worrying that they are weaker than ugly stone brick meme cubes.

modified blast resistance example from a single TNT explosion on the test server (all blocks modified to have same blast resistance, except obsidian): modified blast resistances

list of modified blast resistances

tl;dr all these have same blast resistance:

  • stone/bricks
  • wood/logs + stripped versions
  • concrete
  • terracotta
  • sandstone (regular + red)
  • quartz